When Craig and his pals JP and Kelsey discover an unmarked location in the center of the Poison Ivy Grove, they set out to investigate what might be there.
Kelsey is the latest victim of a dangerous game of tag that causes destruction at the Creek.
After being locked out of the house with Jessica, Craig is forced to take his younger sister to the Creek.
When Kelsey's favorite fantasy series' final book disappears from the library, Craig sets out to help her figure out who took it.
Craig asks the 10 Speeds to take them to the fabled Junk Pile in the hopes of repairing their fort.
Wildernessa pays the friends a visit and teaches them how to look after animals properly.
JP must wear his Sunday clothes after getting his last shirt dirty.
Craig looks for a way out of family dinner after learning that there is a water balloon fight at the Creek.
Craig is set on capturing the beast that has been destroying Granddad's garden.
Craig, Kelsey, and JP rub some teenage witches the wrong way, and so they get cursed.
Craig gives a dog control over his decisions.
Craig has to figure out what's devouring his grandfather's vegetable garden when he's visiting his grandparents.
Despite Craig's willingness to assist The Sewer Queen in mapping the sewers, he soon finds himself in a difficult situation.
The children encounter a quirky cardboard artist who asks Craig to assist him in completing his masterpiece.
Craig insists on bringing his grandfather a cicada shell but ends up getting with Kelsey and JP into trouble.
While searching for honeysuckle, Craig and his friends wind up finding a completely different part of the area.
Craig and his buddies are invited to attend a fancy tea party with delectable sweets, if they can stay until the end of the party.
Craig and his friends get together with Bad Moves, a friendly local garage band, and attempt to perform rock music themselves.
After accepting a task from the Elders of the Creek, Kelsey is compelled to face her fearsome opponent.
In an attempt to win over a girl, JP joins the Horse Girls.
Craig decides to face Toman in a game and discovers that his victory has consequences.
Craig forges a long-distance bond with a child who shares his passion for the Creek.
Craig is the only child left in the Creek due to a horrible curse.
Craig's phone becomes stuck in the highest tree in the Creek, Mount Sycamore.
JP sets out with the others to locate the largest crayfish in the Creek.
When the group meets Deltron, a robotic child claiming to be from the year 3030, he approaches them and seeks their help.
Craig is sick of losing in the game Power Punchers to his father, Duane. He eventually learns how to master the game with David of the Elders of the Creek's assistance.
A race is announced by Sailor Boy, and the winner will be invited to his swimming pool.
Kelsey tries to get Craig and JP to be fans of fantasy books.
Since JP thinks he might be from another planet, Craig tries to assist him in making contact with it.
Kelsey takes her group of buddies on the most significant adventure ever.
As Bernard takes over for the evening, Craig goes to find his own dinner in the Creek.
As Jessica walks into an unknown creek, Craig must locate her before his mom finds out.
After finding a group of insects beneath a rock, Craig decides to construct a city for them.
The three friends find gold deep in the Creek and begin trying to extract it.
Craig decides to step in and help after the Creek is hit by a heat wave that melts all of the ice pops.
A boy named Richard claims to have dibs on the Stump when the kids first meet him, and they decides to go to Dibs Court.
As soon as JP discovers a fossil in the Creek, the surrounding area changes.
Craig and his friends help the children get home in time for dinner after the Time Keeper disappears.
Due to Craig's "emergency," Kelsey is left by herself at the Stump.