The team is stripped of their duties, but when Julius Caesar suddenly appears on the island of Aruba, they can't resist the temptation to reclaim their timeship, the Waverider, and get back to adventuring.
The team travels to the year 1870 to solve a strange time mystery related to the famous Barnum Circus, and they face great challenges in trying to fix this time error and keep history as it is known.
The team is forced to protect an outlaw woman named Zari from the pursuit of an out-of-control time traveler. In an attempt to capture this dangerous traveler, the team sets out on a mission to protect the time stream.
The team travels to 1988 on an urgent mission to save Ray's life after discovering that their interference in time has put his life in danger, and they decide to return to the past to correct the mistake.
The team travels to London in 1897, where they meet Rip and pursue a vampire who roams through time in search of victims in foggy London. An epic struggle with this supernatural creature begins.
The team returns to fix a time war in the United States in the 1930s, where the story of the movie "Helen of Troy" caused a war between movie studios.
In a new adventure, the team follows a strange trail that takes them back to the jungles of Vietnam. While exploring this mysterious place, Nate and Rory are surprised by an unexpected encounter.
Friends gather to celebrate Barry and Iris' wedding in an atmosphere of joy and celebration, but suddenly everything turns upside down when a group of villains from a parallel universe attack the wedding.
The team discovers that there is a strange time error in a Viking settlement in the New World, and while trying to correct the error, they discover that the Vikings worship a mysterious artifact and consider it their god.
John Constantine suddenly appears at the team's headquarters, asking for their help on a mysterious mission set in a psychiatric hospital in the present, where Constantine reveals the identity of the person they are searching for.
Zari finds herself stuck in a tragic time loop where disasters recur over and over again. She tries to change the course of events and save the team, but every attempt ends in the same failure.
In Sara's absence, the team embarks on an adventure to follow a lead to the Earth Totem, finding themselves on an exciting adventure in 1717 in search of the legendary and mysterious Blackbeard's treasure.
Ray is captured by the Dahrks, and the team is forced to work with Nora to repair the Fire Totem in 1960 East Germany, leading to a confrontation with a younger, more dangerous version of Damien Darhk.
The team discovers that a catastrophe destroyed Memphis in 1954, eradicating the cradle of American music forever, forcing them to travel through time to protect the city and try to save the music.
Mallus regains control of Sara, Rory struggles to control his dark side to use the totem's power to help the team, and Agent Sharpe enlists some unconventional help.
Ava suddenly disappears, so Ray and Sara embark on a journey to find her, but a shocking surprise comes from Time Bureau agent Gary, who reveals a disturbing truth about Ava that turns the tables.
The team embarks on a daunting and dual mission to fix two timeline errors simultaneously and confront the powerful villain Mallus. However, they unexpectedly ally with one of their enemies.
Rip finds himself forced to think quickly and devise unexpected solutions when the team's plan to defeat Mallus using the totems fails, pushing the team to the limits of their abilities.