As Puppycorn is having trouble sleeping, Dr. Fox invents a device that brings familiar bedtime tales to life with unexpected results.
As Puppycorn is not interested in getting old, Unikitty tells him about all the enjoyable aspects of adulthood to help him feel better.
Richard's newspapers aren't selling, so his buddies make every effort to revive the printed word.
The Score Creeper locks the group in a fictional role-playing game, where they are forced to abide by a challenging set of rules in order to escape.
The group is unintentionally sent into Dr. Fox's brain, where they must control her motions to finish a risky experiment.
The P.L.O.T. Device is altered by Dr. Fox to only produce dull occurrences, but the group can't help but infuse some thrills into every situation.
Hawkodile gets "purchased" at a charity auction and is obliged to act as Old Lady Edith's personal bodyguard for the day.
As Puppycorn requires guidance on how to be cool, trouble ensues when his coolness gets out of control.
The group goes on a bodyguard patrol with Hawkodile.
Hawkodile attempts to hide his condition from his companions after unintentionally breaking his arm.
The group goes on a mad dash to collect the winning popsicle stick after an odd figure announces a contest to go and see her amazing ice pop factory.
When Unikitty and her friends discover a message in a bottle, a leisurely beach day turns into an aquatic adventure.
Unikitty's resistance to follow directions interferes with Dr. Fox's intentions to serve donuts around the kingdom.
As Hawkodile learns that Eagleator, a former enemy of him, is now facing a fresh opponent, the gang steps in to change that.
When Dr. Fox has a "common cold," she takes every opportunity to heal herself, ignoring her friend's advise to rest.
As Unikitty decides to nurture a radioactive caterpillar as a baby, her plan backfires when she realizes the destruction it would do when it grows.
When Richard learns that Master Frown has "borrowed" his library books, he embarks on an insane journey to get the books back before they become overdue.
Master Frown and Brock go to a contest that is about friendship with the intent of spoiling things for everyone else.
To stop Score Creeper, the group breaks into an escape room gaming facility, but their former enemy claims that he is only working there because he needs the money.
As Unikitty unintentionally triggers an old curse, the group must outrun Master Frown and Brock back to the castle, if they want to avoid turning into rotten eggs.
Everyone in the Unikingdom is invited to an extravagant award ceremony hosted by Unikitty, but things take a turn for the worse when Master Frown doesn't win an award.
The group have a rough discussion about the best sort of sweets, and they take things too far to find out.
Unikitty and her buddies plan a number of enjoyable surprise birthday celebrations for Master Frown, however their plans don't go as they desired.
In the aftermath of Master Frown's birthday, Unikitty and the group create a resistance force to bring peace back to the kingdom.