The creative director and co-founder of Irrational Games, he led the creation of the multi-million-selling and Game of the Year-winning BioShock. He was born in New York. He studied theater at a university to work in the film industry. He worked as a writer on two films before...Read more entering the gaming world with the first Thief game, which took nearly three years to complete and was released in late 1998. It revolved around a medieval thief named Garret. Levine initially answered a job advertisement in Next Generation, a gaming magazine posted by Looking Glass, a studio known for its work on the first System Shock game and the Underworld sequels to the Ultima series. He landed the job, and the result was a collaboration with designer Doug Church on Thief: The Dark Project.
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The creative director and co-founder of Irrational Games, he led the creation of the multi-million-selling and Game of the Year-winning BioShock. He was born in New York. He...Read more studied theater at a university to work in the film industry. He worked as a writer on two films before entering the gaming world with the first Thief game, which took nearly three years to complete and was released in late 1998. It revolved around a medieval thief named Garret. Levine initially answered a job advertisement in Next Generation, a gaming magazine posted by Looking Glass, a studio known for its work on the first System Shock game and the Underworld sequels to the Ultima series. He landed the job, and the result was a collaboration with designer Doug Church on Thief: The Dark Project.