| farah ashraf |
The creative director and co-founder of Irrational Games, he led the creation of the multi-million-selling and Game of the Year-winning BioShock. He was born in New York. He studied theater at a university to work in the film industry. He worked as a writer on two films before entering the gaming world with the first Thief game, which took nearly three years to complete and was released in late 1998. It revolved around a medieval thief named Garret. Levine initially answered a job advertisement in Next Generation, a gaming magazine posted by Looking Glass, a studio known for its work on the first System Shock game and the Underworld sequels to the Ultima series. He landed the job, and the result was a collaboration with designer Doug Church on Thief: The Dark Project.
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