In order to put an end to a menace that is raging deep inside their house, Ansi and his siblings Olly and Saraline Timbers collaborate together.
Ansi tries to protect Team Timbers from a horrifying monster when they are on a quest to find a strange rainbow gas.
Team Timbers and Leif have a plan to retrieve their strange postcards from the Wayne Postal Service after a robotic pigeon steals them.
Since Ansi is sick of being told what to do, he and Wendell Wasserman, a vampire hunter, team up to find Wayne's final vampire
Ansi believes his best friend is in serious danger while Olly helps his new neighbor Andrei restore his memory.
Team Timbers encounter a threatening monster when they go to Wayne's mystical supermarket.
As Ansi faces his toughest opponent, Dennis O'Bannon, at the Gleeco competition, Team Timbers must defeat the invincible Gleeco Man after Ansi's brainchild comes to life.
Olly, Ansi, and Andrei's boys' night on the roof doesn't go as planned when they summon a ghost.
Team Timbers works to prevent hosts of reality TV shows from disclosing the Wayne family's secrets and endangering everyone.
As Saraline reveals some disturbing news about the Wayne family, Olly and Ansi's favorite TV characters come to life in a paranormal storm.
When unexpected guests show up at Oly and Ansi's families' dinner, Team Timbers work together to outwit them without their families noticing.
As Team Timbers goes to Wayne's secret library to learn more about the history of the vampire, they get bombarded by a ninja and suspect that Andrei is one of the villains.
At the yearly Wayne flea market, Andrei's vintage garments are brought to life through a mystical device, and Ansi is forced to part with his childhood toy as Olly looks for the perfect collection.
On Saraline's 8th birthday, the group of friends embarks on a late-night escapade through the Wayne to look into a bizarre tip from Tony Stanza.
As Ansi is captured and taken to an underworld run by a washing machine, Team Timbers depends on their new friends to help them.
Team Timbers tries to help Katherine Alice, who has no voice when they enter her astonishing origami world.
When Ansi and Olly perform their magic show at the Wayne Talent Show, they face a strong, revengeful rabbit.
Team Timbers reveals a new lead that might help them save the Wayne from demolition, as they are heading to the swimming pool.
Olly suspects that Julie is hiding something. Meanwhile, Saraline tracks down a strange figure that is walking around the Wayne.
Team Timbers is ready for a brutal fight for Wayne when the Spy is about to open the Gates of Glamsterdam.