2
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1
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30
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Handy Anne/Fort in the Road
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Anne resolves to have the farm disaster-proofed to avoid...Read more anything bad that could occur while they are in Newtopia. Hop Pop's strict rules prevent Sprig and Anne from having fun while on their way to Newtopia.
208
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2
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2
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30
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The Ballad of Hopediah Plantar/Anne Hunter
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Hop Pop wants to be regarded as a hero, but things don't go...Read more as planned. In her efforts to learn the ways of the hunter, Anne has to overcome her own problems.
158
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|
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2
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3
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23
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Truck Stop Polly/A Caravan Named Desires
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Polly devises a scheme to draw the attention of the family...Read more as she feels that she is being taken for granted. Trying to fulfill his dream of becoming an actor, Hop Pop, along with his family, joins a suspicious acting troupe.
224
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2
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4
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23
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Quarreler's Pass/Toadcatcher
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With Sprig and Polly at each other's throats, Hop Pop leaves...Read more them on a trail that allows travelers to be friendly with one another. In their attempt to run away from Newtopia's best warrior, Sasha and Grime have to team up and set their differences aside.
255
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2
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5
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22
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Swamp and Sensibility/Wax Museum
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Anne becomes determined to help an old friend leading a...Read more double life find his real self. The family embarks on an adventure and ends up at an unorthodox wax museum.
163
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|
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2
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6
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23
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Marcy at the Gates
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As they arrive at Newtopia, the family is denied entrance,...Read more upon which they set out to take on an army of giant ants.
116
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2
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7
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30
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Scavenger Hunt/The Plantars Check In
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As the King of Newtopia sends them a perplexing message...Read more filled with puzzles, Anne, Sprig, and Marcy set out to solve them. Wanting to return home, Anne seeks the help of King Andrias, whom she meets at last.
207
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|
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2
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8
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23
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Lost in Newtopia/Sprig Gets Schooled
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Anne and Polly find themselves on a thrilling adventure...Read more through the streets of Newtopia as they try to experience the life of the locals. While visiting Newtopia University, Sprig receives an offer to work there.
212
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2
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9
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23
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Little Frogtown/Hopping Mall
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An unfortunate incident gets Hop Pop into full-on detective...Read more mode as he tries to unravel it. While at the mall, Anne seeks to get her mother back home a special present.
168
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2
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10
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23
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The Sleepover to End All Sleepovers/A Day at the Aquarium
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Sprig and Polly wind up in areas of the castle where they...Read more aren't allowed after they do a scare dare challenge with Anne and Marcy. Believing that it's her last day in Newtopia, Anne goes to the aquarium with the Plantars.
221
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2
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11
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23
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The Shut-In!
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To avoid turning into beasts during a blue moon, Anne and...Read more the Plantars decide to stay inside the house and amuse themselves by telling eerie stories.
149
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|
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2
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12
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30
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Night Drivers/Return to Wartwood
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A series of unexpected events occur as Sprig and Polly...Read more resolve to drive the family home all night. Anne and the Plantars realize that they have failed to remember to get presents for the residents of Wartwood after they arrive there.
233
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2
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13
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30
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Ivy on the Run/After the Rain
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As Ivy gets tired of her stern mother's orders, she thinks...Read more of running away. Long-hidden secrets are revealed when Anne asks Hop Pop to recover the music box.
157
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|
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2
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14
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30
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The First Temple
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As an ancient, mysterious temple may help Anne and Marcy...Read more return home, they visit it, along with the Plantars, but need to overcome the challenges that await them there.
168
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2
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15
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30
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New Wartwood/Friend or Frobo?
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When Marcy finds out that the residents of Wartwood don't...Read more like her, she sets out on a mission to change how they feel about her. As Polly feels bored, she wanders off and makes a new unexpected friend.
201
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2
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16
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30
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Toad to Redemption/Maddie and Marcy
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Mayor Toadstool comes to the realization that he wants to...Read more stay in Wartwood after he receives a tempting job offer. Maddie attempts to create an important spell; however, her three younger sisters make her task difficult.
220
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2
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17
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30
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The Second Temple/Barrel's Warhammer
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In their efforts to return home, Anne and Marcy go to a...Read more frozen tundra, where they meet Valeriana, and she tells them that she can accompany them to the second temple. To recover Barrel's fabled Warhammer, Sasha and Grime go on a thrilling adventure.
249
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2
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18
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30
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Bessie and MicroAngelo/The Third Temple
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Bessie gets in over her head as she is asked to take care of...Read more the troublemaking MicroAngelo. As Anne and Marcy end up at the third temple, which is inside a volcano, they seek the help of an old friend.
201
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2
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19
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30
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The Dinner/Battle of the Bands
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In an attempt at reconciliation, Anne and the Plantars ask...Read more some former foes over to have dinner with them. As Toadstool organizes a Battle of the Bands competition, Anne and her friends enter it.
195
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2
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20
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30
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True Colors
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Before the girls return home, they go with the Plantars to...Read more Newtopia, but things take an unexpected turn when Sasha and Grime's plan is revealed.
144
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