Anne resolves to have the farm disaster-proofed to avoid anything bad that could occur while they are in Newtopia. Hop Pop's strict rules prevent Sprig and Anne from having fun while on their way to Newtopia.
Hop Pop wants to be regarded as a hero, but things don't go as planned. In her efforts to learn the ways of the hunter, Anne has to overcome her own problems.
Polly devises a scheme to draw the attention of the family as she feels that she is being taken for granted. Trying to fulfill his dream of becoming an actor, Hop Pop, along with his family, joins a suspicious acting troupe.
With Sprig and Polly at each other's throats, Hop Pop leaves them on a trail that allows travelers to be friendly with one another. In their attempt to run away from Newtopia's best warrior, Sasha and Grime have to team up and set their differences aside.
Anne becomes determined to help an old friend leading a double life find his real self. The family embarks on an adventure and ends up at an unorthodox wax museum.
As they arrive at Newtopia, the family is denied entrance, upon which they set out to take on an army of giant ants.
As the King of Newtopia sends them a perplexing message filled with puzzles, Anne, Sprig, and Marcy set out to solve them. Wanting to return home, Anne seeks the help of King Andrias, whom she meets at last.
Anne and Polly find themselves on a thrilling adventure through the streets of Newtopia as they try to experience the life of the locals. While visiting Newtopia University, Sprig receives an offer to work there.
An unfortunate incident gets Hop Pop into full-on detective mode as he tries to unravel it. While at the mall, Anne seeks to get her mother back home a special present.
Sprig and Polly wind up in areas of the castle where they aren't allowed after they do a scare dare challenge with Anne and Marcy. Believing that it's her last day in Newtopia, Anne goes to the aquarium with the Plantars.
To avoid turning into beasts during a blue moon, Anne and the Plantars decide to stay inside the house and amuse themselves by telling eerie stories.
A series of unexpected events occur as Sprig and Polly resolve to drive the family home all night. Anne and the Plantars realize that they have failed to remember to get presents for the residents of Wartwood after they arrive there.
As Ivy gets tired of her stern mother's orders, she thinks of running away. Long-hidden secrets are revealed when Anne asks Hop Pop to recover the music box.
As an ancient, mysterious temple may help Anne and Marcy return home, they visit it, along with the Plantars, but need to overcome the challenges that await them there.
When Marcy finds out that the residents of Wartwood don't like her, she sets out on a mission to change how they feel about her. As Polly feels bored, she wanders off and makes a new unexpected friend.
Mayor Toadstool comes to the realization that he wants to stay in Wartwood after he receives a tempting job offer. Maddie attempts to create an important spell; however, her three younger sisters make her task difficult.
In their efforts to return home, Anne and Marcy go to a frozen tundra, where they meet Valeriana, and she tells them that she can accompany them to the second temple. To recover Barrel's fabled Warhammer, Sasha and Grime go on a thrilling adventure.
Bessie gets in over her head as she is asked to take care of the troublemaking MicroAngelo. As Anne and Marcy end up at the third temple, which is inside a volcano, they seek the help of an old friend.
In an attempt at reconciliation, Anne and the Plantars ask some former foes over to have dinner with them. As Toadstool organizes a Battle of the Bands competition, Anne and her friends enter it.
Before the girls return home, they go with the Plantars to Newtopia, but things take an unexpected turn when Sasha and Grime's plan is revealed.